Each set on nine phenotypes or images takes no less than 3 minutes in rendering and no more than 45 minutes, with a 64-bits 1,83 core-2-duo and 2 GB of ram. I'm working on Ubuntu Linux and the software is 64-bits too, of course, but I've not been able to find a proper or available computer cluster to do the work yet.
The big problem about Evoart in 3D is that each of the nine images should be rendered before picking which one/s to keep evolving from, the wire-frames are not enough for the human to take that decision properly, the final texture is needed too (which is also decided by genetic algorithms); all this means the rendering times are longer than in 2D evolutionary art, or longer than just rendering one image at a time, because a set of (minimum) nine images (or genotype of 3 x 3 images) should be rendered at a time, before continuing with the next set.
These two ugly beings came out of the water. Notice the water ripples are different and the sky texture too, both fractal-generated instead of IGA's.
3D Nº18:
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3D Nº 19:
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